
7 days to die clay alpha 14 update#
This update brings a more realistic and immersive experience, as players can observe the visual representation of empty containers while navigating the game world. On the other hand, larger containers like clothing racks, desks, filing cabinets, and gun safes will transition to an open state once they have been emptied. When emptied, smaller containers such as trash bags, backpacks, and bird nests will now be destroyed. Exercise caution and strategize accordingly! Loot Container Changes Be cautious, though, as certain doors may develop holes large enough to pass through without being completely destroyed. As an innovative feature, doors gradually deteriorate as they sustain damage, resulting in visible holes that can be utilized for shooting or melee attacks. Moreover, players can now enjoy updated craftable door options, expanding their repertoire of door types to choose from. Introducing an exciting range of new doors, including the much-anticipated double doors! These numerous additions bring a level of detail to in-game locations that were previously unimaginable. Keep and eye out for these graphic elements listed below. The graphic design team has been crafting a large amount of high quality graphical elements that breathe life and storytelling into the world. Below are a few categories of props that have been updated. Additionally, new and updated shaders add a finishing touch to the environments. The environment team has been heavily focused on the design, production, and implementation of hundreds of new high definition and physically based assets to help the world feel more believable and immersive. Please find our Announcement for A21 Experimental and bug report instructions here. We are very proud of the work, passion, and dedication our team has poured into 7 Days to Die and we hope you enjoy Alpha 21 as much as we have. Building on an already solid foundation, this update sets the bar even higher for the sandbox, survival, simulation, RPG game genre. The Fun Pimps dream big and know that nothing of this magnitude comes overnight. Pushing hard towards the Gold Version, this impressive mountain of work could only be achieved by the lengthy, iterative, development style we have gone through. If you have never played 7 Days to Die or you have not played it for a while, you’re going to want to check out Alpha 21. We say it every Alpha, and we will say it again, this is the biggest and baddest version of the game to date. This Alpha delivers more polish, optimizations, updates, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. For a year and a half, our growing team has been working hard to bring you Alpha 21. I've sprained a leg by Augering downwards and breaking too many Ore blocks in a row (thus falling about 5 blocks).It has been a while since our last major release, December 2021 to be exact.

7 days to die clay alpha 14 mod#
The Auger's fast attack rate makes it more likely that you'll 1-shot Ores rather than completely damage them with the auger (thus I mod mine with DiamondTip, GraveDigger, and BunkerBuster since only clay, sand, and stone blocks slow me down). I think the magic mining speed of the Auger comes in when you've completed the Mining books.

If you don't like digging down, then digging up a farm field or dried lake bed would yield ground-level clay blocks with 200hp instead of 250hp. Considering the clay deeper down has 200hp, it's pretty easy to 1-shot it with a steel shovel, so you get nearly as much clay as you get stone from a stone block if you're counting by the number of tool swings.

When I need clay, I find somewhere nice and flat, dig down 3-4 blocks, and then dig a long straight line somewhere and then dig back to my entrance (I'll plug that hole with topsoil block so that I haven't wrecked the local scenery or driving routes).
